![]() One of the goals of Mollo’s bombs was inspired by Kragg holding a rock.Held bombs will now continue their timer when Mollo is in hitstun.Primed bombs now properly explode in Mollo’s hand when hitstun ends.Peeling off some base knockback allows us to reduce those surprise KOs while still keeping it a KO option when your opponent passes 150%. Default bombs were killing light characters a bit too early off the top. ![]() Bug Fix: Fixed flashbangs not applying full hitpause to attacking players.This bomb should not have been dealing 0% in the first place but it was particularly noticeable when Mollo could use it to stall off stage.This allows players to see where they are in relation to the explosion, helping with reactionary DI.Adjusted explosion VFX layers of Finisher Bomb to primarily appear behind players.For reference, other bombs take 1.8x base knockback.Finisher Bomb reduced weight, 1.25x -> 1.6x.A longer fuse means Mollo players will need to set up for the big reward. Spamming a massive kill move was never the intention of the finisher.Finisher Bomb countdown increased, 30 -> 50.We also fixed some bugs and updated a couple of his normals. Our main goal when updating Mollo was to add more counter play to his bombs – particularly the finisher bomb. ![]() Mollo is really close to how we want him to play – an aggressive and unpredictable character who can rushdown or zone while using everything at his disposal. While this is by no means the final balance patch these characters will see, our intention with this round of changes is to hit the big troublemaker moves of each of the four. Since then we’ve been able to collect feedback and bug reports from the community, allowing for our first balance patch since their release! The previous_live_branch has been updated to version 2.1.1.0Ī few weeks ago we added a whopping FOUR new characters to the PC and Switch versions of the game for free.Fixed a single red pixel on Pomme's custom color sprite.Fixed Pomme going invisible at the start of some Neo Julesvale matches.Fixed the Down Special part of Mollo's tutorial being impossible to complete.Fixed Kragg's pillar occasionally leaving a false indicator when disappearing in the bottom blastzone.Fixed Aether Mode version of Treetop Lodge's plant monsters not actually dragging players down into the blastzone.Various fixes to rollback netcode that was causing several inconsistent crashes. ![]()
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